Class Networkable<DataT, T, RoomType>

Represents a basic networkable object in Among Us.

See NetworkableEvents for events to listen to.

Type Parameters

Hierarchy

Methods

  • Returns void

  • Parameters

    Returns void

  • Returns void

  • Parameters

    • delta: number

    Returns void

  • Parameters

    Returns Promise<void>

  • Returns void

  • Parameters

    Returns boolean

  • Whether or not this object

    Returns boolean

  • Despawns the component from the room it belongs in.

    Returns void

  • Type Parameters

    • Event extends BasicEvent<Event>

    Parameters

    • event: Event

    Returns Promise<Event>

  • Type Parameters

    • Event extends BasicEvent<Event>

    Parameters

    • event: Event

    Returns Promise<Event>

  • Type Parameters

    • Event extends BasicEvent<Event>

    Parameters

    • event: Event

    Returns Event

  • Type Parameters

    • Event extends BasicEvent<Event> = BasicEvent

    Parameters

    • event: string

    Returns Listener<Event>[]

  • Type Parameters

    • EventName extends string | number | symbol

    Parameters

    • event: EventName
    • listener: Listener<T[EventName]>

    Returns void

  • Type Parameters

    • K extends BasicEvent<K>

    Parameters

    • event: string
    • listener: Listener<K>

    Returns void

  • Type Parameters

    • EventName extends string | number | symbol

    Parameters

    • event: EventName
    • listener: Listener<T[EventName]>

    Returns (() => void)

      • (): void
      • Returns void

  • Type Parameters

    • K extends BasicEvent<K>

    Parameters

    • event: string
    • listener: Listener<K>

    Returns (() => void)

      • (): void
      • Returns void

  • Type Parameters

    • EventName extends string | number | symbol

    Parameters

    • event: EventName
    • listener: Listener<T[EventName]>

    Returns (() => void)

      • (): void
      • Returns void

  • Type Parameters

    • K extends BasicEvent<K>

    Parameters

    • event: string
    • listener: Listener<K>

    Returns (() => void)

      • (): void
      • Returns void

  • Returns void

  • Parameters

    • event: string

    Returns void

  • Spawn this component if does not exist in the room it belongs in.

    Returns void

  • Type Parameters

    • EventName extends string | number | symbol

    Parameters

    • event: EventName

    Returns Promise<T[EventName]>

  • Parameters

    • event: string

    Returns Promise<BasicEvent>

  • Type Parameters

    • EventName extends string | number | symbol

    Parameters

    • event: EventName
    • filter: ((ev: T[EventName]) => boolean | Promise<boolean>)
        • (ev: T[EventName]): boolean | Promise<boolean>
        • Parameters

          • ev: T[EventName]

          Returns boolean | Promise<boolean>

    Returns Promise<T[EventName]>

  • Type Parameters

    • K extends BasicEvent<K>

    Parameters

    • event: string
    • filter: ((ev: K) => boolean | Promise<boolean>)
        • (ev: K): boolean | Promise<boolean>
        • Parameters

          • ev: K

          Returns boolean | Promise<boolean>

    Returns Promise<BasicEvent>

Properties

components: Networkable<any, NetworkableEvents<Hostable<any>>, RoomType>[]
dirtyBit: number

The dirty state of this component.

flags: number

Flags for this object, see SpawnFlag.

netId: number

The net ID of this component.

ownerId: number

The ID of the owner of this component.

player?: PlayerData<RoomType>

The player that this component belongs to.

room: RoomType

The room that this component belongs to.

spawnType: SpawnType

The type of object that this component belongs to.

Constructors

Accessors

  • get owner(): undefined | Hostable<any> | PlayerData<RoomType>
  • Returns undefined | Hostable<any> | PlayerData<RoomType>

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