Get a certain component from the object.
The component class to get.
The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
Optional
playerThe player that this component belongs to.
The room that this component belongs to.
The type of object that this component belongs to.
Optional
data: anyGenerated using TypeDoc
Represents a basic networkable object in Among Us.
See NetworkableEvents for events to listen to.