Class PlayerPhysics<RoomType>

Represents a player object for handling vent entering and exiting.

See PlayerPhysicsEvents for events to listen to.

Type Parameters

Hierarchy

Implements

Methods

  • Returns void

  • Parameters

    Returns void

  • Returns void

  • Parameters

    • delta: number

    Returns void

  • Returns void

  • Parameters

    Returns boolean

  • Whether or not this object

    Returns boolean

  • Climb a ladder on the map by its ID.

    Emits a player.climbladder event.

    Parameters

    • ladderid: number

      The ID of the ladder to climb.

    Returns Promise<void>

  • Despawns the component from the room it belongs in.

    Returns void

  • Type Parameters

    • Event extends BasicEvent<Event>

    Parameters

    • event: Event

    Returns Promise<Event>

  • Type Parameters

    • Event extends BasicEvent<Event>

    Parameters

    • event: Event

    Returns Promise<Event>

  • Type Parameters

    • Event extends BasicEvent<Event>

    Parameters

    • event: Event

    Returns Event

  • Enter a vent on the map by its ID.

    Emits a player.entervent event.

    Example

    client.me.physics.enterVent(PolusVent.Office);
    

    Parameters

    • ventId: number

      The ID of the vent to enter.

    Returns void

  • Exit a vent (Does not have to be the same vent or in the same network as the vent you entered).

    Emits a player.exitvent event.

    Example

    client.me.physics.enterVent(PolusVent.Office);
    

    Parameters

    • ventId: number

      The ID of the vent to exit.

    Returns void

  • Type Parameters

    • Event extends BasicEvent<Event> = BasicEvent

    Parameters

    • event: string

    Returns Listener<Event>[]

  • Type Parameters

    • EventName extends "component.spawn" | "component.despawn" | "player.entervent" | "player.exitvent" | "player.climbladder"

    Parameters

    Returns void

  • Type Parameters

    • K extends BasicEvent<K>

    Parameters

    • event: string
    • listener: Listener<K>

    Returns void

  • Type Parameters

    • EventName extends "component.spawn" | "component.despawn" | "player.entervent" | "player.exitvent" | "player.climbladder"

    Parameters

    Returns (() => void)

      • (): void
      • Returns void

  • Type Parameters

    • K extends BasicEvent<K>

    Parameters

    • event: string
    • listener: Listener<K>

    Returns (() => void)

      • (): void
      • Returns void

  • Type Parameters

    • EventName extends "component.spawn" | "component.despawn" | "player.entervent" | "player.exitvent" | "player.climbladder"

    Parameters

    Returns (() => void)

      • (): void
      • Returns void

  • Type Parameters

    • K extends BasicEvent<K>

    Parameters

    • event: string
    • listener: Listener<K>

    Returns (() => void)

      • (): void
      • Returns void

  • Returns void

  • Parameters

    • event: string

    Returns void

  • Spawn this component if does not exist in the room it belongs in.

    Returns void

  • Type Parameters

    • EventName extends "component.spawn" | "component.despawn" | "player.entervent" | "player.exitvent" | "player.climbladder"

    Parameters

    • event: EventName

    Returns Promise<PlayerPhysicsEvents<Hostable<any>>[EventName]>

  • Parameters

    • event: string

    Returns Promise<BasicEvent>

  • Type Parameters

    • EventName extends "component.spawn" | "component.despawn" | "player.entervent" | "player.exitvent" | "player.climbladder"

    Parameters

    Returns Promise<PlayerPhysicsEvents<Hostable<any>>[EventName]>

  • Type Parameters

    • K extends BasicEvent<K>

    Parameters

    • event: string
    • filter: ((ev: K) => boolean | Promise<boolean>)
        • (ev: K): boolean | Promise<boolean>
        • Parameters

          • ev: K

          Returns boolean | Promise<boolean>

    Returns Promise<BasicEvent>

Properties

components: Networkable<any, NetworkableEvents<Hostable<any>>, RoomType>[]
dirtyBit: number

The dirty state of this component.

flags: number

Flags for this object, see SpawnFlag.

netId: number

The net ID of this component.

ownerId: number

The ID of the owner of this component.

player: PlayerData<RoomType>

The player that this component belongs to.

room: RoomType

The room that this component belongs to.

spawnType: SpawnType

The type of object that this component belongs to.

ventId: number

The ID of the vent that the player is currently in.

Constructors

Accessors

  • get isInVent(): boolean
  • Returns boolean

  • get owner(): undefined | Hostable<any> | PlayerData<RoomType>
  • Returns undefined | Hostable<any> | PlayerData<RoomType>

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