Static
spawnThe dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
Optional
playerThe player that this component belongs to.
The room that this component belongs to.
The type of object that this component belongs to.
Optional
spawn: booleanOptional
spawn: booleanGet a certain component from the object.
The component class to get.
Optional
data: LobbyBehaviourData | HazelBufferGenerated using TypeDoc
Represents a room object for the Lobby map.
See LobbyBehaviourEvents for events to listen to.