Static eventReadonly murderWhether or not the player ran out of protection because of a murder attempt.
Readonly playerThe player that this event is for.
Readonly roomThe room or client that the event came from.
Whether or not the player ran out of protection because of a murder attempt.
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Emitted when a player's protection by a guardian angel ends, either by running out of time or attempted to be murdered by an impostor.
See PlayerProtectEvent to listen for when a player gets protected initially.