Static eventReadonly durationThe duration, in seconds, for how long the player is protected for.
Readonly messageThe message that this event originated from.
Readonly playerThe player that this event is for.
Readonly roomThe room or client that the event came from.
Readonly targetThe player that was protected.
The player that was protected.
The duration, in seconds, for how long the player is protected for.
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Emitted when a player (who is a guardian angel) protects another player.
Due to technical limitations, this event cannot be reverted without advanced "breaking game", therefore it is out of scope of a single
.revert()function. However, see PlayerCheckProtectEvent to see about canceling a protection before it happens if you are the host.