Static eventReadonly messageThe message that this event originated from.
Readonly playerThe player that this event is for.
Readonly roomThe room or client that the event came from.
Readonly victimThe player that was murdered.
The player that was murdered.
Generated using TypeDoc
Emitted when a player murders another player.
Due to technical limitations, this event cannot be reverted without advanced "breaking game", therefore it is out of scope of a single
.revert()function. However, see PlayerCheckMurderEvent to see about canceling a murder before it happens if you are the host.