Static
eventReadonly
isWhether or not this murder would normally be considered valid and thus the player be murdered.
Readonly
messageThe message that this event originated from.
Readonly
playerThe player that this event is for.
Readonly
roomThe room or client that the event came from.
Readonly
victimThe other player that the player is attempting to murder.
Whether or not this murder will be considered valid instead, if altered.
The player that will murder the victim instead, if altered.
The player that will murdered instead, if altered.
The other player that the player is attempting to murder.
Whether or not this murder would normally be considered valid and thus the player be murdered.
Change the player that will actually murder the victim.
Change the player that will actually be murdered.
The player to murder.
Generated using TypeDoc
Emitted when a player is attempting to murder another player, and is requesting the host to verify the attempt and actually murder the player. Only admitted if the client is the host.
This event is useful if you want to prevent a murder from actually happening, before it happens. Therefore this event doesn't guarantee that the victim is actually dead, see PlayerMurderEvent to listen for that.