Class SystemRepairEvent<RoomType>

Emitted when a player fully repairs a system.

Type Parameters

Hierarchy

  • RevertableEvent
    • SystemRepairEvent

Implements

Properties

eventName: "system.repair"
eventName: "system.repair"
message: undefined | RepairSystemMessage

The message that this event originated from.

player?: PlayerData<RoomType>
reverted: boolean
room: RoomType

The room or client that the event came from.

system: AnySystem<RoomType>

The system that this event is for.

Constructors

Methods

  • Returns void

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