Class PlayerSyncSettingsEvent<RoomType>

Emitted when a player (i.e. the host of the room) sets the settings of the room.

Type Parameters

Hierarchy

  • BasicEvent
    • PlayerSyncSettingsEvent

Implements

Properties

eventName: "player.syncsettings"
eventName: "player.syncsettings"
message: undefined | SyncSettingsMessage

The message that this event originated from.

player: PlayerData<RoomType>

The player that this event is for.

room: RoomType

The room or client that the event came from.

settings: GameSettings

The settings that were set.

Accessors

  • get alteredSettings(): GameSettings
  • The altered settings of the room that will be set, if changeed.

    Returns GameSettings

  • get isDirty(): boolean
  • Whether the alteredSettings is different from the settings.

    Returns boolean

Constructors

Methods

  • Change the settings that were set.

    Parameters

    Returns void

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