Class PlayerSpawnEvent<RoomType>

Emitted when a player has all of their components fully spawned.

Type Parameters

Hierarchy

  • BasicEvent
    • PlayerSpawnEvent

Implements

Properties

Constructors

Properties

eventName: "player.spawn"
eventName: "player.spawn"
player: PlayerData<RoomType>

The player that this event is for.

room: RoomType

The room or client that the event came from.

Constructors

  • Type Parameters

    Parameters

    Returns PlayerSpawnEvent<RoomType>

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