Class DeconExitEvent<RoomType>

Type Parameters

Hierarchy

  • RevertableEvent
    • DeconExitEvent

Implements

Properties

eventName: "decon.exit"
deconsystem: DeconSystem<RoomType>

The system that this event came from.

eventName: "decon.exit"
headingUp: boolean

Whether or not the player is exiting to go to a cleanroom (such as the reactor on Mira HQ).

message: undefined | RepairSystemMessage

The message that this event originated from.

player: undefined | PlayerData<RoomType>

The player that opened the decontanimation doors and is exiting. Only available if the client is the host.

reverted: boolean
room: RoomType

The room or client that the event came from.

Constructors

  • Type Parameters

    Parameters

    • room: RoomType
    • deconsystem: DeconSystem<RoomType>
    • message: undefined | RepairSystemMessage
    • player: undefined | PlayerData<RoomType>

      The player that opened the decontanimation doors and is exiting. Only available if the client is the host.

    • headingUp: boolean

      Whether or not the player is exiting to go to a cleanroom (such as the reactor on Mira HQ).

    Returns DeconExitEvent<RoomType>

Methods

  • Returns void

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