Static
eventReadonly
deltaThe time that has passed since the last fixed update call, in seconds.
Readonly
roomThe room or client that the event came from.
Readonly
streamThe game data stream that the room will broadcast.
The game data stream that the room will broadcast.
The time that has passed since the last fixed update call, in seconds.
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Emitted when the room completes a fixed update cycle. (Roughly 20ms)
Note that this is called very often, and if the event takes too longer, that is, too long so that the next fixed update is called before it has finished, then it will cascade and eventually crash due to a memory leak.