Represents a system responsible for handling reactor consoles.
See ReactorSystemEvents for events to listen to.
Add a completed console. (Same as a player placing their hand on a console)
The ID of the console to add.
Remove a completed console. (Same as a player removing their hand from a console)
Fully repair this system.
Sabotage this system.
The completed consoles.
The timer before the reactor explodes.
Optional
Return the room that this system belongs to.
Whether or not this system is sabotaged.
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Represents a system responsible for handling reactor consoles.
See ReactorSystemEvents for events to listen to.