Whether or not to re-use the buffer to send to every client, instead of re-constructing the packet each time.
true
How often to actually broadcast movement packets from a single player, should be a very low number, between 1 and 3, where 1 is the most frequent (every packet is broadcasted) and 3 is the least frequent.
1
Whether or not to check whether or not the player receiving each movement packet is in the vision of the player that moved, so-as to only send movement packets to those who can see it.
false
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Whether or not to check whether the sender and the reciever are dead so as to not send movement packets from alive players to dead players.
Default
true