In-game object types for Hindenburg to ignore and treat as unknown
objects.
Pass false to ignore no object types and ban uknown object types,
or 'true' for Hindenburg to ignore any unknown objects.
Pass all to ignore every object type and treat all of them as uknown,
including standard Among Us objects.
Alternatively, pass an array of either spawn type ids or members of the
SpawnType enum of the objects to ignore and treat as unknown.
This will allow objects with a spawn type unknown to Hindenburg to spawn,
making it useful for custom modded maps or mods that use custom objects that
aren't implemented on the server. Note that any of these objects spawned
can't be handled by Hindenburg, so they will be incompatible with
serverAsHost.
In-game object types for Hindenburg to ignore and treat as unknown objects.
Pass
false
to ignore no object types and ban uknown object types, or 'true' for Hindenburg to ignore any unknown objects.Pass
all
to ignore every object type and treat all of them as uknown, including standard Among Us objects.Alternatively, pass an array of either spawn type ids or members of the SpawnType enum of the objects to ignore and treat as unknown.
This will allow objects with a spawn type unknown to Hindenburg to spawn, making it useful for custom modded maps or mods that use custom objects that aren't implemented on the server. Note that any of these objects spawned can't be handled by Hindenburg, so they will be incompatible with serverAsHost.
Default
false