Allow a player's name to be synced in a perspective.
Allow a player's colour to be synced in a perspective.
Allow a player's hat to be synced in a perspective.
Allow a player's skin to be synced in a perspective.
Allow a player's pet to be synced in a perspective.
Allow a player's visor to be synced in a perspective.
Allow a player's nameplate to be synced in a perspective.
Allow a player's alive or dead state to be synced in a perspective.
Allow a player's disconnected state to be synced in a perspective.
Allow a player's impostor state to be synced in a perspective.
Combines Dead, Disconnected and Impostor.
More often than not, this'll be used to prevent player's cosmetics from synced whille preventing the game from having issues where players would be dead or disconnected in one perspective but alive in another.
perspective.setAllPlayerInfoAllowed(player.playerId);
perspective.unsetPlayerInfoAllowed(player.playerId, PlayerInfoGuard.Flags);
Generated using TypeDoc
An enum for bitfield values to select what to allow/disallow for the PlayerUpdatesPerspectiveFilter with Perspectives.
Example