Emitted when a game end intent critera is fulfilled, and the game is planned
to end.
Useful for canceling typical end game scenarios. See RoomGameEndEvent
to listen for an actual game end, and see registerEndGameIntent
to register your own end game intent.
Emitted when a game end intent critera is fulfilled, and the game is planned to end.
Useful for canceling typical end game scenarios. See RoomGameEndEvent to listen for an actual game end, and see registerEndGameIntent to register your own end game intent.