Preparing search index...
The search index is not available
@skeldjs/hindenburg
@skeldjs/hindenburg
ClientBroadcastEvent
Class ClientBroadcastEvent
Hierarchy
CancelableEvent
ClientBroadcastEvent
Implements
ClientEvent
Index
Properties
event
Name
canceled
client
event
Name
game
Data
payload
room
Accessors
altered
Game
Data
Methods
cancel
set
Game
Data
Constructors
constructor
Properties
Static
event
Name
event
Name
:
"client.broadcast"
= ...
canceled
canceled
:
boolean
Readonly
client
client
:
Connection
The client that connected to the server, fully identified.
event
Name
event
Name
:
"client.broadcast"
= ...
Readonly
game
Data
game
Data
:
BaseGameDataMessage
[]
Readonly
payload
payload
:
BaseRootMessage
[]
Readonly
room
room
:
Room
Accessors
altered
Game
Data
get
alteredGameData
(
)
:
BaseGameDataMessage
[]
Returns
BaseGameDataMessage
[]
Methods
cancel
cancel
(
)
:
void
Returns
void
set
Game
Data
set
Game
Data
(
gamedata
:
BaseGameDataMessage
[]
)
:
void
Parameters
gamedata:
BaseGameDataMessage
[]
Returns
void
Constructors
constructor
new
Client
Broadcast
Event
(
room
:
Room
, client
:
Connection
, gameData
:
BaseGameDataMessage
[]
, payload
:
BaseRootMessage
[]
)
:
ClientBroadcastEvent
Parameters
room:
Room
client:
Connection
The client that connected to the server, fully identified.
gameData:
BaseGameDataMessage
[]
payload:
BaseRootMessage
[]
Returns
ClientBroadcastEvent
Settings
Member Visibility
Inherited
External
Theme
OS
Light
Dark
Modules
@skeldjs/hindenburg
Getting
Started
Installation
Connecting to your server
Configuration
Environment
Variables
Logging
Config
Reactor
Support
Using
Hindenburg
Installing
Plugins
Server-
as-
a-
Host
Interactive CLI
Chat
Commands
Advanced
Usage
Unknown
Innernet
Objects
Message
Ordering
Contributing
Comparison with
Impostor
Plugins
Creating a
Plugin
Developing
Plugins
Publishing
Plugins
Compatible
Hindenburg API
Versions
Worker and
Room
Plugins
Load
Ordering
Dependencies
Configuration
Lifecycle
Methods
API
Event
Listeners
Chat
Commands
CLI
Commands
Event
Targets
End
Game
Intents
Server
Broadcast
Game
Codes
Advanced
Custom
Innernet
Objects
Handling
Custom RPCs
Custom
Protocol
Messages
Receiving
Protocol
Messages
Custom
Roles
Player
Perspectives
Reactor
Integration
Guides
How to create a custom role
How to display floating text
Topics
Object
Ownership
Guards
Client
Broadcast
Event
event
Name
altered
Game
Data
cancel
canceled
client
constructor
event
Name
game
Data
payload
room
set
Game
Data
Generated using
TypeDoc
The client that connected to the server, fully identified.